Redesigned Quick Panel
Control brightness, beam width, range, smoothing and light color without leaving the viewport. The panel compacts when idle.
Light where you need it.
A work light for the Unreal Editor level viewport. Light up the dark area you’re working on without placing temporary lights, switching out of Lit mode, adding anything to your level or marking your map as modified.

What’s new in 1.2
Control brightness, beam width, range, smoothing and light color without leaving the viewport. The panel compacts when idle.
Bright Eye’s shortcuts live in Unreal’s Keyboard Shortcuts, so they rebind like any editor action and your custom bindings survive updates. A Tools › Bright Eye menu opens the Quick Panel and a shortcuts overview.
No helper Actors, no level content and no modified maps just from using the light. Settings live in your own editor configuration.
Cursor Aim · Refined in 1.2
Hold Ctrl + F to aim the light at whatever is under your mouse while the camera stays exactly where it is.


Bright Eye is still just a viewport work light. That’s the point.