Tools, systems, and projects for Unreal Engine game developers.

Building thoughtful Unreal Engine tools and gameplay systems with a focus on real production workflows.

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Bright Eye lighting a scene inside the Unreal Editor viewport while its compact controls and a color picker are open.

Bright Eye

A lightweight Unreal Editor utility for bringing light exactly where you need it in the viewport.

Platform
Unreal Engine
Type
Editor Tool
Availability
Open Source
View Bright Eye

Built around Unreal.

Editor Tools

Native Unreal Editor workflows and productivity tools built for production.

Gameplay Systems

Practical gameplay systems built around real game development needs.

Developer Experience

APIs, automation, and extensible workflows that make Unreal tooling easier to integrate and build upon.

Built to belong in Unreal.

  • Native to the workflow.

    Tools should feel like part of Unreal, not something bolted onto it.

  • Safe for real production.

    Reliability and predictable behavior come before clever shortcuts.

  • Extensible where it matters.

    Good tooling should leave room for developers to build on top of it.

  • Useful before impressive.

    Solve the real problem first. Everything else comes after.

Building in Unreal?Say hello.